Hello Vibe and welcome to my latest article, and my latest attempt at an experementitive piece. It's been obvious I've been a bit absent from writing of recent after the emergence of out three new fantastic writers, but its time I put my writing cap back on and glue it there. Anywho, today we are going to look at a question that I've wondered and I'm hoping you all will find interesting. What effect do Training Facilities actually have? Do they actually improve our players more? Is it worth pestering the board about improving them? Today we'll find out!
I've taken on some advice and decided to do a bit more experimentation, so here is how I've structured this experiment. I will load 2 saves, and make Manchester United have the maximum Training Facilities possible in both saves. I've picked 4 players who we will watch and observe whether they improve and how much. I will Simulate 1 season on each save, so we get a clear understanding as to whether it effects them or not. After that, I will load 2 more saves and make Manchetser United have the poorest Training Facilities possible. I will proceed to do the same thing, and we can observe whether they actually progress less on poorer Facilities or if they are the same. To keep it fair, I've decided to use Intensive Training on all 4 saves so that players are on a tried and tested regime and we can see what happens.
A slight disclaimer, we could see pretty obvious results here, but I think it's an interesting case study and hope you think so too. Anyway, let's begin!
How Much Do Training Facilities Effect Growth? - Save 1 (Top Facilities)
The lovely city of Manchester! The Carrington training ground is looking as good as ever. Let's meet the test subjects, shall we? I've decided to pick a mix of experience and youth, and one player from each part of the pitch.
Goalkeeper - David De Gea
Awesome. Purely awesome. Will be interesting to see just how much he develops, or if he does at all?
Defender - Luke Shaw
A younger player with lots of potential, will love to watch how the IT treats him over the 4 tests. Less experienced than DDG but almost equal potential.
Midfielder - Ander Herrera
I was going to pick Pogba but he already looks immense so Herrera is the one we go for. An experienced face, and will be an intriguing one indeed.
Striker - Anthony Martial
Wanted to pick Rashford desperately but I just had massive doubts he'd play. Martial is bound to get games though so he is the fourth and final player we go for.
Right, we've met the players who are going to be observed over the season, let's see what happens!
Manchester United's Facilities:
Just upped the Training Facilities, that's all.
The End Of 16/17
Not really relevant but it sets the scene. In case you are wondering, I have the 'Unsackable' option in so I can holiday whilst keeping the regimes. United secure CL football, which is 2 places above where we actually finished so I'm happy with it. However, that's not what we are here for, let's visit out test subjects!
David De Gea - End Of 2016/17
A decent season overall for DDG. He is more green than Abramovic's bank balance and looking like a very good player. The IT and upped Facilities clearly did him a favour. Below are all stat increases and decreases:
Spoiler
Technicals
Aerial - +2
Agility - +3
Communicatuon - +1
Handling - +2
Kicking - +0
Reflexes - +1
Technique - +3
Mentals
Aggression - +0
Creativity - +0
Decisions - +3
Leadership - +1
Throwing - -1
Positioning - +0
Teamwork - +3
Physicals
Pace - +2
Strength - +3
Stamina - +3
Woah! So only one of his stats went down, which was suprisingly his Throwing. Also, a few stats stayed the same, but the majority went up by quite a bit. What we can see here is a mix of a great training regime and fantastic facilities coming together well.
Luke Shaw - End Of 16/17
Luke didn't play that much this year, this may be down to injury, or a player like Blind taking his place. Anyway, his stats are looking good and he's clearly risen in a lot of areas. Let's have a look where.
Spoiler
Technicals
Aerial - +0
Crossing - +2
Dribbling - +3
Passing - +2
Shooting - +0
Tackling - +2
Technique - +0
Mentals
Aggression - +0
Creativity - +1
Decisions - +2
Leadership - +0
Movement - +1
Positioning - +2
Teamwork - +0
Physicals
Pace - +1
Stamina - +1
Strength - +1
So another big upgrade in Shaw's attributes, although he had a lot more 0's in there. None of his stats went down though, so he definitely became a much better player.
Ander Herrera - End Of 16/17
A great season for Herrera! His stats don't look to have had a massive boost, let's take a closer look though....
Spoiler
Technicals
Aerial - +0
Crossing - +0
Dribbling - +0
Passing - +0
Shooting - +1
Tackling - +0
Technique - +2
Mentals
Aggression - +0
Creativity - -1
Decisions - +1
Leadership - +0
Movement - +0
Positioning - +0
Teamwork - +2
Physicals
Pace - +1
Stamina - +1
Strength - +1
Woah! An incredible result here, Herrera has been awful in his development! He stayed the same in most of his stats, and went down in 1. Maybe it was a one off, but we'll see in the second part of the experiment!
Anthony Martial - End Of 16/17
Great season for the young Frenchman, grabbing 20 overall. He too looks very green, let's look at his development....
Spoiler
Technicals
Aerial - +1
Crossing - +3
Dribbling - +3
Passing - +3
Shooting - +3
Tackling - +4
Technique - +2
Mentals
Aggression - +0
Creativity - +2
Decisions - +4
Leadership - +0
Movement - +3
Positioning - +4
Teamwork - +2
Physicals
Pace - +2
Stamina - +2
Strength - +2
Crazy increases from Martial, going up in all but 2 attributes. The regime and Facilities clearly worked very well for these 4 Players.
Overall Attribute Increase/Decrease: +92
How Much Do Training Facilities Effect Growth? - Save 2 (Top Facilities)
We move on to the 2nd Save of part one, where we are looking to see if the mass Growth in the players in the first simulation was a one off, and if Herrera is going to improve. If you need reminding of the players, remember to scroll up and take a look. This will be a tad shorter, but still be packed with the main information.
Consistent indeed! Again not really related to the actual experiment but nice to set the scene and see how the team did all together. The fact they've finished in the same place shows it has had a similar effect on the players. By the way, when it comes to looking at the players attribute changes, you'll see a number in brackets. That's the increase/decrease from Save 1.
David De Gea - End Of 16/17
Played more, conceded more. His stats are looking very green once again, let's take a magnified look at what happened....
Spoiler
Technicals
Aerial - +2
Agility - +3
Communication - +0
Handling - +2
Kicking - +0
Reflexes - +1
Technique - +3
Mentals
Aggression - +0
Creativity - +0
Decisions - +3
Leadership - +0
Throwing - -1
Positioning - +1
Teamwork - +3
Physicals
Pace - +2
Strength - +2
Stamina - +3
De Gea actually is worse off this time round, with a few of his stats failing to rise, or they rose to the exact same heights as the previous experiment. Overall though, he still has an admirable increase.
Luke Shaw - End Of 16/17
Very weird indeed. Shaw looks miles better than in the other save, but played a few games less. Maybe he spent his time Training?
Spoiler
Technicals
Aerial - +0
Crossing - +3
Dribbling - +2
Passing - +2
Shooting - +1
Tackling - +1
Technique - +1
Mentals
Aggression - +0
Creativity - +0
Decisions - +0
Leadership - +0
Movement - +2
Positioning - +1
Teamwork - +1
Physicals
Pace - +2
Stamina - +2
Strength - +2
Shaw has some crazy rises in his technical attributes, he is a much better defender despite his lack of game time. It's clear that this training had major bonuses.
Ander Herrera - End Of 16/17
An excellent season for the Spaniard, playing a lot for United. I'm most interested to see if last experiment was a one off. If he can't improve with such Facilities, how will he do with awful ones in the next experiment? Let's firstly see if he improved with the good Facilities....
Spoiler
Technicals
Aerial - +0
Crossing - +0
Dribbling - -1
Passing - +0
Shooting - +1
Tackling - +0
Technique - +2
Mentals
Aggression - +0
Creativity - -1
Decisions - +1
Leadership - +0
Movement - +0
Positioning - +0
Teamwork - +2
Physicals
Pace - +0
Stamina - +0
Strength - +0
Really interesting again as Herrera does very poorly with raising his attributes, with 2 going down! I'm very interested to see how he fairs over the 2 tests with poor Facilities.
Anthony Martial - End Of 16/17
Impressive again as he actually has a better season than the previous experiment. His stats look better too. Let's take a closer look, for the final look at the second experiment with good Facilities....
Spoiler
Technicals
Aerial - +1
Crossing - +2
Dribbling - +3
Passing - +1
Shooting - +2
Tackling - +3
Technique - +2
Mentals
Aggression - +0
Creativity - +2
Decisions - +3
Leadership - +1
Movement - +2
Positioning - +3
Teamwork - +2
Physicals
Pace - +2
Stamina - +3
Strength - +2
Some big increases again, were there as many as before though? Hard to judge.
Part 1 (Good Facilities) Verdict
Right, let's take a look. With the State Of The Art Facilities, all of our four test subjects became a lot better. That's, of course, an understatement. In both saves the huge increases in their attributes were down to two things. The Facilities and the IT I put as the Training Regime. I'm not yet able to say how much of an influence the Facilities had on the players, as we haven't tested the 2 saves with poor facilities yet, but what I can say is the IT was boosted by something, whether it was the already top level players or the tough league, or the Facilities, which seems the likeliest but we can't prove that yet. An interesting case was how Herrera failed to improve that much, so I'm interested to see if poor Facilities Effect this and make him loose more attributes or if he will gradually increase again, and we discover that actually Facilities have no major influence. Anyway, let's move on to the 2 other saves and part 2 of this experiment.
Overall Attributal Increase/Decrease: +175
How Do Facilities Effect Growth (Part 2, Poor Facilities)
Before we start, I understand that the first part of this was excruciatingly long. So, I'm going to condense both saves from part 2 of the experiment into 1 small area so it's easier to read and doesn't take you 500 years to read. This is the interesting part. We've seen that good Facilities help the IT, or t least we think they do, so let's see what happens if we use it with poor Facilities. Will the players stagnate? Will it continue as usual? Let's find out!
Firstly, some proof I've sorted the Facilities....
Test Save 1&2
Remember, it's a different structure here!
Save 1 League Standings
A poor finish for United, conceding a lot of goals.
Save 2 League Standings
Well, even worse! It's clear to see the lack of Facilities has had a effect on the team in both saves as they have finished below the good facility United Twice. It's clear it's had some sort of effect, but to get a better idea let's take a look at the players from both saves.
David De Gea - End Of 16/17 (Save 3/4)
Save 3
Really poor season for De Gea, struggled with the poor Facilities it seems and conceded a lot of goals considering he is the second best keeper on the game.
Save 4
And in the final test save he concedes just 2 less. If we compare this to the amount he conceded with good Facilities, we'd think we have a complete different player! Let's take a look at both saves closely to pick out the increases and decreases:
Spoiler
Save 1:
Technicals
Aerial - +2
Agility - +2
Communication - +0
Handling - +1
Kicking - +0
Reflexes - +1
Technique - +2
Mentals
Aggression - +0
Creativity - +0
Decisions - +2
Leadership - +0
Throwing - +0
Positioning -+0
Teamwork - +3
Physicals
Pace - +2
Stamina - +4
Strength - +2
Save 2:
Technicals
Aerial - +1
Agility - +1
Communication - +0
Handling - +1
Kicking - +0
Reflexes - +1
Technique - +2
Mentals
Aggression - +0
Creativity - +0
Decisions - +2
Leadership - +0
Throwing - -1
Positioning - +0
Teamwork - +2
Physicals
Pace - +1
Stamina - +3
Strength - +3
So, we've looked at De Gea in both saves here instead of spereately, and it's clear to see he hasn't grown as a player as much as previous tests have shown. I think it's pretty clear what the issue is here. Anyway, let's progress to Shaw.
Luke Shaw - End Of 16/17 (Save 3&4)
Save 3
Played more games with poorer Facilities, maybe that's a sign that he kept getting injured with the better equipment? Anyway, it's clear to see his stats have barely risen, and although his form is good he isn't as good as the previous Shaw. Let's look at Save 4 to see if it was a one off or a usual occurrence.
Save 4
Crazy things going on here! Shaw is worse in a lot of key stats, like Tackling and Strenght, yet played more for Manchester United than any of the previous tests! Another peculiar thing I've noticed is he's played more with poor Facilities than with Good Facilities. This is strange, and I'm not quite sure why this is the case. Anyway, let's look at what exactly happened to his attributed....
Spoiler
Save 3
Technicals
Aerial - +0
Crossing - +2
Dribbling - +2
Passing - +1
Shooting - +0
Tackling - +4
Technique - -2
Mentals
Aggression - +0
Creativity - +1
Decisions - +0
Leadership - +0
Movement - +1
Positioning - +3
Teamwork - -2
Physicals
Pace - -2
Stamina - -2
Strength - -2
Save 4:
Technicals
Aerial - +0
Crossing - +2
Dribbling - +2
Passing - +1
Shooting - +0
Tackling - +2
Technique - -2
Mentals
Aggression - +0
Creativity - +1
Decisions - -1
Leadership - +0
Movement - +1
Positioning - +2
Teamwork - -1
Physicals
Pace - -1
Stamina - -1
Strength - -1
Ok, so very interesting developments. Shaw is worse, and in both saves his physical attributes took minor hits. Maybe this is to do with the rigorous training, and not having the right equipment to train for it? From what we've seen so far, the obvious is being proved but I believe it's still an interesting case study.
Ander Herrera - End Of 16/17 (Save 3/4)
Save 3
Solid season for Herrera, however his attributes still look pretty similar to at the start of the experment. Let's look at what happened in the second save, though.
Save 4
A great season, massively improving his assists. However, his stats are practically identical! Let's see if we can find any differences.
Spoiler
Save 3:
Technicals
Aerial - +0
Crossing - -1
Dribbling - -1
Passing - -1
Shooting - -1
Tackling - -1
Technique - +1
Mentals
Aggression - +0
Creativity - -1
Decisions - +0
Leadership - +0
Movement - +0
Positioning - -1
Teamwork - +1
Physicals
Pace - -1
Stamina - -1
Strength - -1
Save 4
Technicals
Aerial - +0
Crossing - -1
Dribbling - -1
Passing - -1
Shooting - -1
Tackling - -1
Technique - +1
Mentals
Aggression - +0
Creativity - +0
Decisions - +0
Leadership - +0
Movement - -1
Positioning - -2
Teamwork - +1
Physicals
Pace - +0
Stamina - +0
Strength - +0
This is incredible just how much of an effect poor Facilities have! Herrera has gone down in a lot of his stats, and the others he's either stayed the same or gone up very gradually. The effect the Facilities have are clear to see, he is a much worse player. The final player will be judged now, before we look at a final verdict.
Anthony Martial - End Of 16/17 (Save 3/4)
Save 3
Martial still looks very impressive, and scored 25 for United this year. He did move to Real in January, but was only there for a day before I moved him back. Let's see what he did in Save 4
Almost identical attributes, but more goals for United. Interesting how his development wasn't really effected by the poor Facilities. Maybe this means that some players hit their potential regardless of the club they are at? Are some players just programmed to hit high attributes and Facilities don't matter for their future in-game?
Spoiler
Save 5:
Technicals
Aerial - +1
Crossing - +2
Dribbling - +2
Passing - +2
Shooting - +2
Tackling - +1
Technique - +1
Mentals
Aggression - +0
Creativity - -1
Decisions - +2
Leadership - +0
Movement - +2
Positioning - +1
Teamwork - -1
Physicals
Pace - +1
Stamina - +2
Strength - +2
Save 4:
Technicals
Aerial - +0
Crossing - +2
Dribbling - +3
Passing - +3
Shooting - +3
Tackling - +3
Technique - +0
Mentals
Aggression - +0
Creativity - +0
Decisions - +3
Leadership - +0
Movement - +3
Positioning - +3
Teamwork - +0
Physicals
Pace - +1
Stamina - +1
Strength - +1
As much as the experiment is about the Facilities, we may have uncovered something else. Martial, a well know wonderkid, has still managed to rise astronomically despite the lacklustre Facilities at his disposal, whilst a solid player like Herrera really struggled. Is this a sign that maybe, just maybe, certain players are programmed to hit their potential whatever the circumstances? This would require a seperate investigation, but could well be worth it to find out. Of course, don't want to exploit any potential bugs/flaws either.
Atteibutal Increase/Decrease = +76
Conclusion.
Right, so we've investigated both brilliant and poor Training Facilities to see if they have a major effect on player growth over the course of a season. The ultimate answer is yes, they do. But it seems there I see more to it than that. Players become drastically worse with poorer Facilities, and decreases their performances in games, hence why, I feel, we saw United fall in the league in both tests for poor Facilities, and we saw De Gea and a few other of the test subjects performances fall in ratings and influence in games, with Assists and Goals. We still did see players drop in certain attributes with brilliant Facilities though, for example we saw De Gea drop in Throwing. This shows that these Facilities don't necessarily mean your players will get better and will still drop in attributes. One other thing we discovered is that, despite the clear struggles with the other 3 players, Anthony Martial still progressed almost as successfully as with the Top Facilities. This could show a potential programming matter where certain players are potentially always set to hit their potential, or perhaps it's the fact that United's coaches are very good, or maybe it was his performance on the pitch which meant he progressed more there than on the training ground, which may be why he scored more goals than in the other saves. Overall, it's clear to see that the best facilities are, well, the best, so upgrade where you can.
I really hope you found this read interesting and even enjoyed it, took me a huge 4 or so hour is to type up so I really hope it provided insight into the matter and you found it intriguing, even though the outcome was what some might see as the obvious answer. Thanks a lot for reading, and I'd love to hear your opinions on the matter. Also, remember to let me know if you enjoy these kind of investigations. Cheers!
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How Do Training Facilities Effect Player Growth
Hello Vibe and welcome to my latest article, and my latest attempt at an experementitive piece. It's been obvious I've been a bit absent from writing of recent after the emergence of out three new fantastic writers, but its time I put my writing cap back on and glue it there. Anywho, today we are going to look at a question that I've wondered and I'm hoping you all will find interesting. What effect do Training Facilities actually have? Do they actually improve our players more? Is it worth pestering the board about improving them? Today we'll find out!
I've taken on some advice and decided to do a bit more experimentation, so here is how I've structured this experiment. I will load 2 saves, and make Manchester United have the maximum Training Facilities possible in both saves. I've picked 4 players who we will watch and observe whether they improve and how much. I will Simulate 1 season on each save, so we get a clear understanding as to whether it effects them or not. After that, I will load 2 more saves and make Manchetser United have the poorest Training Facilities possible. I will proceed to do the same thing, and we can observe whether they actually progress less on poorer Facilities or if they are the same. To keep it fair, I've decided to use Intensive Training on all 4 saves so that players are on a tried and tested regime and we can see what happens.
A slight disclaimer, we could see pretty obvious results here, but I think it's an interesting case study and hope you think so too. Anyway, let's begin!
How Much Do Training Facilities Effect Growth? - Save 1 (Top Facilities)
The lovely city of Manchester! The Carrington training ground is looking as good as ever. Let's meet the test subjects, shall we? I've decided to pick a mix of experience and youth, and one player from each part of the pitch.
Goalkeeper - David De Gea
Awesome. Purely awesome. Will be interesting to see just how much he develops, or if he does at all?
Defender - Luke Shaw
A younger player with lots of potential, will love to watch how the IT treats him over the 4 tests. Less experienced than DDG but almost equal potential.
Midfielder - Ander Herrera
I was going to pick Pogba but he already looks immense so Herrera is the one we go for. An experienced face, and will be an intriguing one indeed.
Striker - Anthony Martial
Wanted to pick Rashford desperately but I just had massive doubts he'd play. Martial is bound to get games though so he is the fourth and final player we go for.
Right, we've met the players who are going to be observed over the season, let's see what happens!
Manchester United's Facilities:
Just upped the Training Facilities, that's all.
The End Of 16/17
Not really relevant but it sets the scene. In case you are wondering, I have the 'Unsackable' option in so I can holiday whilst keeping the regimes. United secure CL football, which is 2 places above where we actually finished so I'm happy with it. However, that's not what we are here for, let's visit out test subjects!
David De Gea - End Of 2016/17
A decent season overall for DDG. He is more green than Abramovic's bank balance and looking like a very good player. The IT and upped Facilities clearly did him a favour. Below are all stat increases and decreases:
Technicals
Aerial - +2
Agility - +3
Communicatuon - +1
Handling - +2
Kicking - +0
Reflexes - +1
Technique - +3
Mentals
Aggression - +0
Creativity - +0
Decisions - +3
Leadership - +1
Throwing - -1
Positioning - +0
Teamwork - +3
Physicals
Pace - +2
Strength - +3
Stamina - +3
Woah! So only one of his stats went down, which was suprisingly his Throwing. Also, a few stats stayed the same, but the majority went up by quite a bit. What we can see here is a mix of a great training regime and fantastic facilities coming together well.
Luke Shaw - End Of 16/17
Luke didn't play that much this year, this may be down to injury, or a player like Blind taking his place. Anyway, his stats are looking good and he's clearly risen in a lot of areas. Let's have a look where.
Technicals
Aerial - +0
Crossing - +2
Dribbling - +3
Passing - +2
Shooting - +0
Tackling - +2
Technique - +0
Mentals
Aggression - +0
Creativity - +1
Decisions - +2
Leadership - +0
Movement - +1
Positioning - +2
Teamwork - +0
Physicals
Pace - +1
Stamina - +1
Strength - +1
So another big upgrade in Shaw's attributes, although he had a lot more 0's in there. None of his stats went down though, so he definitely became a much better player.
Ander Herrera - End Of 16/17
A great season for Herrera! His stats don't look to have had a massive boost, let's take a closer look though....
Technicals
Aerial - +0
Crossing - +0
Dribbling - +0
Passing - +0
Shooting - +1
Tackling - +0
Technique - +2
Mentals
Aggression - +0
Creativity - -1
Decisions - +1
Leadership - +0
Movement - +0
Positioning - +0
Teamwork - +2
Physicals
Pace - +1
Stamina - +1
Strength - +1
Woah! An incredible result here, Herrera has been awful in his development! He stayed the same in most of his stats, and went down in 1. Maybe it was a one off, but we'll see in the second part of the experiment!
Anthony Martial - End Of 16/17
Great season for the young Frenchman, grabbing 20 overall. He too looks very green, let's look at his development....
Technicals
Aerial - +1
Crossing - +3
Dribbling - +3
Passing - +3
Shooting - +3
Tackling - +4
Technique - +2
Mentals
Aggression - +0
Creativity - +2
Decisions - +4
Leadership - +0
Movement - +3
Positioning - +4
Teamwork - +2
Physicals
Pace - +2
Stamina - +2
Strength - +2
Crazy increases from Martial, going up in all but 2 attributes. The regime and Facilities clearly worked very well for these 4 Players.
Overall Attribute Increase/Decrease: +92
How Much Do Training Facilities Effect Growth? - Save 2 (Top Facilities)
We move on to the 2nd Save of part one, where we are looking to see if the mass Growth in the players in the first simulation was a one off, and if Herrera is going to improve. If you need reminding of the players, remember to scroll up and take a look. This will be a tad shorter, but still be packed with the main information.
Consistent indeed! Again not really related to the actual experiment but nice to set the scene and see how the team did all together. The fact they've finished in the same place shows it has had a similar effect on the players. By the way, when it comes to looking at the players attribute changes, you'll see a number in brackets. That's the increase/decrease from Save 1.
David De Gea - End Of 16/17
Played more, conceded more. His stats are looking very green once again, let's take a magnified look at what happened....
Technicals
Aerial - +2
Agility - +3
Communication - +0
Handling - +2
Kicking - +0
Reflexes - +1
Technique - +3
Mentals
Aggression - +0
Creativity - +0
Decisions - +3
Leadership - +0
Throwing - -1
Positioning - +1
Teamwork - +3
Physicals
Pace - +2
Strength - +2
Stamina - +3
De Gea actually is worse off this time round, with a few of his stats failing to rise, or they rose to the exact same heights as the previous experiment. Overall though, he still has an admirable increase.
Luke Shaw - End Of 16/17
Very weird indeed. Shaw looks miles better than in the other save, but played a few games less. Maybe he spent his time Training?
Technicals
Aerial - +0
Crossing - +3
Dribbling - +2
Passing - +2
Shooting - +1
Tackling - +1
Technique - +1
Mentals
Aggression - +0
Creativity - +0
Decisions - +0
Leadership - +0
Movement - +2
Positioning - +1
Teamwork - +1
Physicals
Pace - +2
Stamina - +2
Strength - +2
Shaw has some crazy rises in his technical attributes, he is a much better defender despite his lack of game time. It's clear that this training had major bonuses.
Ander Herrera - End Of 16/17
An excellent season for the Spaniard, playing a lot for United. I'm most interested to see if last experiment was a one off. If he can't improve with such Facilities, how will he do with awful ones in the next experiment? Let's firstly see if he improved with the good Facilities....
Technicals
Aerial - +0
Crossing - +0
Dribbling - -1
Passing - +0
Shooting - +1
Tackling - +0
Technique - +2
Mentals
Aggression - +0
Creativity - -1
Decisions - +1
Leadership - +0
Movement - +0
Positioning - +0
Teamwork - +2
Physicals
Pace - +0
Stamina - +0
Strength - +0
Really interesting again as Herrera does very poorly with raising his attributes, with 2 going down! I'm very interested to see how he fairs over the 2 tests with poor Facilities.
Anthony Martial - End Of 16/17
Impressive again as he actually has a better season than the previous experiment. His stats look better too. Let's take a closer look, for the final look at the second experiment with good Facilities....
Technicals
Aerial - +1
Crossing - +2
Dribbling - +3
Passing - +1
Shooting - +2
Tackling - +3
Technique - +2
Mentals
Aggression - +0
Creativity - +2
Decisions - +3
Leadership - +1
Movement - +2
Positioning - +3
Teamwork - +2
Physicals
Pace - +2
Stamina - +3
Strength - +2
Some big increases again, were there as many as before though? Hard to judge.
Part 1 (Good Facilities) Verdict
Right, let's take a look. With the State Of The Art Facilities, all of our four test subjects became a lot better. That's, of course, an understatement. In both saves the huge increases in their attributes were down to two things. The Facilities and the IT I put as the Training Regime. I'm not yet able to say how much of an influence the Facilities had on the players, as we haven't tested the 2 saves with poor facilities yet, but what I can say is the IT was boosted by something, whether it was the already top level players or the tough league, or the Facilities, which seems the likeliest but we can't prove that yet. An interesting case was how Herrera failed to improve that much, so I'm interested to see if poor Facilities Effect this and make him loose more attributes or if he will gradually increase again, and we discover that actually Facilities have no major influence. Anyway, let's move on to the 2 other saves and part 2 of this experiment.
Overall Attributal Increase/Decrease: +175
How Do Facilities Effect Growth (Part 2, Poor Facilities)
Before we start, I understand that the first part of this was excruciatingly long. So, I'm going to condense both saves from part 2 of the experiment into 1 small area so it's easier to read and doesn't take you 500 years to read. This is the interesting part. We've seen that good Facilities help the IT, or t least we think they do, so let's see what happens if we use it with poor Facilities. Will the players stagnate? Will it continue as usual? Let's find out!
Firstly, some proof I've sorted the Facilities....
Test Save 1&2
Remember, it's a different structure here!
Save 1 League Standings
A poor finish for United, conceding a lot of goals.
Save 2 League Standings
Well, even worse! It's clear to see the lack of Facilities has had a effect on the team in both saves as they have finished below the good facility United Twice. It's clear it's had some sort of effect, but to get a better idea let's take a look at the players from both saves.
David De Gea - End Of 16/17 (Save 3/4)
Save 3
Really poor season for De Gea, struggled with the poor Facilities it seems and conceded a lot of goals considering he is the second best keeper on the game.
Save 4
And in the final test save he concedes just 2 less. If we compare this to the amount he conceded with good Facilities, we'd think we have a complete different player! Let's take a look at both saves closely to pick out the increases and decreases:
Save 1:
Technicals
Aerial - +2
Agility - +2
Communication - +0
Handling - +1
Kicking - +0
Reflexes - +1
Technique - +2
Mentals
Aggression - +0
Creativity - +0
Decisions - +2
Leadership - +0
Throwing - +0
Positioning -+0
Teamwork - +3
Physicals
Pace - +2
Stamina - +4
Strength - +2
Save 2:
Technicals
Aerial - +1
Agility - +1
Communication - +0
Handling - +1
Kicking - +0
Reflexes - +1
Technique - +2
Mentals
Aggression - +0
Creativity - +0
Decisions - +2
Leadership - +0
Throwing - -1
Positioning - +0
Teamwork - +2
Physicals
Pace - +1
Stamina - +3
Strength - +3
So, we've looked at De Gea in both saves here instead of spereately, and it's clear to see he hasn't grown as a player as much as previous tests have shown. I think it's pretty clear what the issue is here. Anyway, let's progress to Shaw.
Luke Shaw - End Of 16/17 (Save 3&4)
Save 3
Played more games with poorer Facilities, maybe that's a sign that he kept getting injured with the better equipment? Anyway, it's clear to see his stats have barely risen, and although his form is good he isn't as good as the previous Shaw. Let's look at Save 4 to see if it was a one off or a usual occurrence.
Save 4
Crazy things going on here! Shaw is worse in a lot of key stats, like Tackling and Strenght, yet played more for Manchester United than any of the previous tests! Another peculiar thing I've noticed is he's played more with poor Facilities than with Good Facilities. This is strange, and I'm not quite sure why this is the case. Anyway, let's look at what exactly happened to his attributed....
Save 3
Technicals
Aerial - +0
Crossing - +2
Dribbling - +2
Passing - +1
Shooting - +0
Tackling - +4
Technique - -2
Mentals
Aggression - +0
Creativity - +1
Decisions - +0
Leadership - +0
Movement - +1
Positioning - +3
Teamwork - -2
Physicals
Pace - -2
Stamina - -2
Strength - -2
Save 4:
Technicals
Aerial - +0
Crossing - +2
Dribbling - +2
Passing - +1
Shooting - +0
Tackling - +2
Technique - -2
Mentals
Aggression - +0
Creativity - +1
Decisions - -1
Leadership - +0
Movement - +1
Positioning - +2
Teamwork - -1
Physicals
Pace - -1
Stamina - -1
Strength - -1
Ok, so very interesting developments. Shaw is worse, and in both saves his physical attributes took minor hits. Maybe this is to do with the rigorous training, and not having the right equipment to train for it? From what we've seen so far, the obvious is being proved but I believe it's still an interesting case study.
Ander Herrera - End Of 16/17 (Save 3/4)
Save 3
Solid season for Herrera, however his attributes still look pretty similar to at the start of the experment. Let's look at what happened in the second save, though.
Save 4
A great season, massively improving his assists. However, his stats are practically identical! Let's see if we can find any differences.
Save 3:
Technicals
Aerial - +0
Crossing - -1
Dribbling - -1
Passing - -1
Shooting - -1
Tackling - -1
Technique - +1
Mentals
Aggression - +0
Creativity - -1
Decisions - +0
Leadership - +0
Movement - +0
Positioning - -1
Teamwork - +1
Physicals
Pace - -1
Stamina - -1
Strength - -1
Save 4
Technicals
Aerial - +0
Crossing - -1
Dribbling - -1
Passing - -1
Shooting - -1
Tackling - -1
Technique - +1
Mentals
Aggression - +0
Creativity - +0
Decisions - +0
Leadership - +0
Movement - -1
Positioning - -2
Teamwork - +1
Physicals
Pace - +0
Stamina - +0
Strength - +0
This is incredible just how much of an effect poor Facilities have! Herrera has gone down in a lot of his stats, and the others he's either stayed the same or gone up very gradually. The effect the Facilities have are clear to see, he is a much worse player. The final player will be judged now, before we look at a final verdict.
Anthony Martial - End Of 16/17 (Save 3/4)
Save 3
Martial still looks very impressive, and scored 25 for United this year. He did move to Real in January, but was only there for a day before I moved him back. Let's see what he did in Save 4
Almost identical attributes, but more goals for United. Interesting how his development wasn't really effected by the poor Facilities. Maybe this means that some players hit their potential regardless of the club they are at? Are some players just programmed to hit high attributes and Facilities don't matter for their future in-game?
Save 5:
Technicals
Aerial - +1
Crossing - +2
Dribbling - +2
Passing - +2
Shooting - +2
Tackling - +1
Technique - +1
Mentals
Aggression - +0
Creativity - -1
Decisions - +2
Leadership - +0
Movement - +2
Positioning - +1
Teamwork - -1
Physicals
Pace - +1
Stamina - +2
Strength - +2
Save 4:
Technicals
Aerial - +0
Crossing - +2
Dribbling - +3
Passing - +3
Shooting - +3
Tackling - +3
Technique - +0
Mentals
Aggression - +0
Creativity - +0
Decisions - +3
Leadership - +0
Movement - +3
Positioning - +3
Teamwork - +0
Physicals
Pace - +1
Stamina - +1
Strength - +1
As much as the experiment is about the Facilities, we may have uncovered something else. Martial, a well know wonderkid, has still managed to rise astronomically despite the lacklustre Facilities at his disposal, whilst a solid player like Herrera really struggled. Is this a sign that maybe, just maybe, certain players are programmed to hit their potential whatever the circumstances? This would require a seperate investigation, but could well be worth it to find out. Of course, don't want to exploit any potential bugs/flaws either.
Atteibutal Increase/Decrease = +76
Conclusion.
Right, so we've investigated both brilliant and poor Training Facilities to see if they have a major effect on player growth over the course of a season. The ultimate answer is yes, they do. But it seems there I see more to it than that. Players become drastically worse with poorer Facilities, and decreases their performances in games, hence why, I feel, we saw United fall in the league in both tests for poor Facilities, and we saw De Gea and a few other of the test subjects performances fall in ratings and influence in games, with Assists and Goals. We still did see players drop in certain attributes with brilliant Facilities though, for example we saw De Gea drop in Throwing. This shows that these Facilities don't necessarily mean your players will get better and will still drop in attributes. One other thing we discovered is that, despite the clear struggles with the other 3 players, Anthony Martial still progressed almost as successfully as with the Top Facilities. This could show a potential programming matter where certain players are potentially always set to hit their potential, or perhaps it's the fact that United's coaches are very good, or maybe it was his performance on the pitch which meant he progressed more there than on the training ground, which may be why he scored more goals than in the other saves. Overall, it's clear to see that the best facilities are, well, the best, so upgrade where you can.
I really hope you found this read interesting and even enjoyed it, took me a huge 4 or so hour is to type up so I really hope it provided insight into the matter and you found it intriguing, even though the outcome was what some might see as the obvious answer. Thanks a lot for reading, and I'd love to hear your opinions on the matter. Also, remember to let me know if you enjoy these kind of investigations. Cheers!
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