Sign in to follow this Followers 8 The Difficulty Debate Ashez November 28 29 replies 1,657 Views Report · Posted November 28 The Difficultly Debate Since 2018 has released a hot talking point has been the difficulty of the latest release, in truth I've still yet to play 2018 but I've found the discussion rather fascinating. My own personal view is I've always been happy with a moderate difficulty as I like to place my own goals and challenges upon a save, I'll admit I've often been dissatisfied by the difficulty of taking a lower league club to the top but at the same time I know a higher difficulty level could kill off a lot of the challenges that I find make the game what it is. I'll freely admit the reasons I play FMM are due to the community and challenges that surround it so my views are somewhat biased. While I'd welcome a more difficult game the standard game by itself isn't enough for me and I need Vibe's challenges to give the game that spark that keeps me playing. Granted upping the difficulty would increase the challenge of said saves which isn't a bad thing but I've always enjoyed being able to set my own difficulty level by picking what challenge to play and how I play it. The thing we often forget as a community is we're the hardcore fans yet just as many people here are fans looking for help. For every comment I've seen saying the game is too easy I've also seen fans complaining that they can't get anything to work. Every year the tactics section of Vibe is one of the busiest and most viewed and that's people looking for help, maybe they could create their own tactics but for whatever reason they decide to use the tried and tested. However that's just the fans who managed to or bothered to find Vibe and as much as it kills me to say it FMM is a casual mobile game, yes we take it seriously but I bet a lot of the community don't. Even SI at times see FMM as more of a gateway game into FMT and full FM. In truth I'd say that's the exact reason why FMT was added into the mobile market as all it is is competition to our beloved series that has the depth most of us crave for FMM. At it's core FMM is a very complicated game, I've been playing the series since the start and I still find myself with unanswered questions or getting into debates trying to pin point why something works and why something doesn't. Honestly as a casual or new fan coming into the game I'd be so lost it wouldn't be funny, the game offers little help and it even tries to trip you up if you rely on it for assistance (for example scouts). That fact can't be dined and Vibe is living evidence of that as every day we receive help and advice questions which people couldn't answer without us or without doing plenty of frustrating tests. Seriously ask yourself why did you come to Vibe? I guarantee a large amount of you are here due to looking for help, tactics or transfer updates and that's why we pump out guides and offer the help we do. If you've been with the series along time it's fair to say FMM hasn't changed much year to year and that could be a reason for our difficulty view. We've had the EME a number of years now and while it's had a few improvements over the releases we all know what works and what doesn't by now. We're going into 2018 with a massive head start as all the ground work has been done before hand. I complained somewhat last year that I thought the EME was easier than the OME if you knew what you were doing and I've had some of my best (and worst) ever seasons on the EME and it's an engine I don't typically use. The added options and control the engine gives us while removing the toss of a coin element does hit the difficulty level in my opinion. That brings me on to how do you increase the difficulty of FMM? Now this is a fascinating question! In simple terms the issues are we beat the AI too often and people claim the AI is useless. On a level playing field and if the AI didn't do it's little quirks like playing people out of position would that increase the level of the AI performance? Or is the issue a bigger problem? The thing is on a game like FMM the only way to win is to score goals and if the game started to decline us those I'd fear we'd soon get back into the OME problem of super keepers and the AI scoring from less and more stupid chances. The league table already has some kind of rubber band mechanic from my experience as I've often gone undefeated until January only to have an end of season collapse until the AI have caught up. I'm sure they'd package that as my team got complacent due to the lead but that's rubbish and it's clear to see if your second place rival stays within touching distance with you. If we aren't sure if the issue is with the AI and we're concerned about returning to OME levels of frustration what options do we have left? The last hope could be the tactical battles of the game but this in turn brings it's own issues. If the difficulty came purely from getting your tactics right that would mean we'd have to spend time setting up for the opposition, while many want this I'd argue it's against the point of FMM which is meant to be pick up and play gameplay. Ignoring that fact though we then have the issue of do we have enough information to really make these judgement calls for this type of gameplay to work? As it stands we have limited stats, MOTD style gameplay highlights and fan theories so I simply don't think we have enough information to support this type of play, especially for those who enjoy a text based engine. This is why I like to control my own difficulty as making the game too hard will put off casual fans and likely frustrate the more hardcore of us. Sure we'll often be frustrated if the game is too easy but I'd just say be careful what you wish for. If you're finding the game too easy I'd suggest you use your own formations, try the challenges on Vibe, don't use regens, don't use PA lists, find your own players, don't use the editors and just find something that works for you. The game is still basically in it's beta while we await patches and I'm sure the difficulty will be looked at in the coming updates. I know I'm personally interested in what SI decide to do so I thought I'd try and get a discussion going. There is a fine line between difficulty and cheapness in this type of game and for that reason I'd always lean for it to be more forgiving as that's usually less frustrating, especially for a game that like it or not is released for a casual audience. We also have Vibe and our fantastic careers and challenges scene to push the game for the more hardcore fans. As always thank you for viewing and your views and opinions are welcome. 9 Share this post Link to post Share on other sites Share this with others!